Today Phosphor has finally lifted the lid on Horn, its next title. If the early media and playable build I experienced are anything to go by, the studio seems determined to outdo itself. And maybe everyone else.
Gamers play as Horn (natch), a blacksmith’s apprentice on a mission to find out why his fellow villagers have been turned into monsters. Along the way players will encounter bits and pieces of a larger mystery. Hulking and rusted golems litter the landscape, hinting that Horn’s world has contains something greater than the typical fantasy backstory.
Horn’s third-person action-adventure gameplay allows for complete free-roaming movement through the nine stages - no virtual buttons. Players simple tap where they want to move, with all other controls handled by contextual touch-screen inputs. Shimmying along ledges, activating grappling hooks and all other specialized movements that would normally be handled with a button press have been translated to gestural controls instead.
Last edited by DCFCDJ; 06-27-2012 at 09:12 AM.
Reason: Fixed video link :)
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